Chrono Noir
"Chrono Noir" is a noir-themed sokoban where the game's undo button allows the player to split their decisions along multiple timelines to solve puzzles
Made for Summer Slow Jams June 2020: Turn-Based Games
Theme: Alternate Reality
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.4 out of 5 stars (8 total ratings) |
Author | Surprise Mechanics |
Genre | Puzzle |
Made with | Unity |
Tags | Game Jam, Noir, Sokoban, Turn-based |
Comments
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Fun puzzle game, through. Later, after I completed several levels, I usually don't know what level I'm on. Is there a way to know what level I'm on or something?
ok so
where did you get the background music from??
I wrote it! Was very happy with how it turned out given it's the first song I've ever composed :)
If you pay attention to the background, you'll notice I just stole the chords from the James Bond theme and riffed on top of them haha
ok thanks for the information
could you please post the music on YouTube or something??
Chrono Noir (Full Game)
I like how the level progression shows the rules. Sometimes i wish there was a way to “reset” the level, because the alternate me gets in the way. But, other than that, i found it very clever, enjoyable, and had lots of fun!
Really enjoyed this noir take on sokoban! The theme is well-realized and the levels have great pacing. We'd love to license this for coolmathgames.com. If you're interested, please email us at games@coolmath.com.
Overall fun game. Nice little challenge. The control scheme was a bit odd directionally (as somewhat noted by projectcolorball). However, it didn't take too long to adjust to it, but definitely wasn't as natural as expected. Good job on the puzzles.
Thanks, I'm glad you enjoyed it! I improved the controls thanks to your and projectcolorball's feedback; definitely something I missed and much appreciated
interesting idea, but the control is kind hard to used to.
Thanks for the feedback, really helpful! I patched the controls per your spec, hopefully it will make it more accessible to future players :)
thank you!
this is so clever! it took me a while to figure out how exactly the mechanic worked but once i did it was really satisfying clearing the levels.
Thanks, that means a lot! I'm glad you were able to figure it out, I struggled deciding between an explicit tutorial and using level design to try and teach the player